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H O N E : 9 1 7  3 2 8 - 6 4 5 5                       E M A I L : a l e x @ f o i n c . c o m


T E C H N I C A L   S U M M A R Y :

I have over twenty years of consumer development experience working with Adobe, Apple, Intel, Microsoft, Motorola, Sony and various startup companies. I have been managing software projects and engineers for most of my career. I am very good at solving problems on deadlines and have a great deal of experience working under extreme pressure. I have been exposed to virtually all facets of hardware and software engineering due to working in multimedia for many years. I have a wide range of skills from the very low level: analog/digital hardware, embedded systems, firmware, drivers and various assemblers to the very high level: engineering management, software architecture, object oriented design, cloud, server, databases, networking, image processing, GPU shaders, classical DSP, interactive multimedia, AI, ML, 3D, VR, AR, UX, UI design and implementation.

I have won numerous awards and patents for my contribution to the projects I have worked on over the years. I am self taught, a quick learner, highly motivated and enjoy mentoring a creative, diverse, and inclusive team of A players. I also enjoy interfacing with the world outside of engineering and am able to communicate extremely complex concepts in a simple, usually humorous manner.

 


T E C H N I C A L   E X P E R I E N C E :

1/2007 - Present Far Out Labs, LLC Hollywood, California

Entrepreneur/Consultant. This is my consulting business where I maintain many products in the AppStore for the iPhone and iPad. I am the author of ProRemote, ProTransport, Pro Pads, Pro XY, Oblique Strategies, and Harmony Tool. ProRemote was one of the very first ever iPhone apps existing long before the AppStore opened. I also pickup contract work from time to time which usually involves managing the project as well as coding, testing, and shipping it.

 

7/2012 - 9/2019 zSpace, Inc. Sunnyvale, California

Software Engineering Manager. zSpace is a VR system with a stylus. It's a 3D display with motion parallax head tracking (so you can look inside and around objects just by moving your head). There is a stylus to interact with the 3D data so you get the sense that what you are holding is real. I worked remotely from Hollywood, CA and ran my own group doing mostly next generation research and prototypes. I travelled to Silicon Valley once a month for face-time and meetings. Outside of prototyping, I maintained a few critical path applications that I wrote. I also acted as a consultant for software architecture and design on other teams. I changed the look and feel of all our applications based on one of the applications I designed and wrote early-on. Being a tiny startup, I also helped out the Sales team by lugging my zSpace to local high profile companies for demos such as Autodesk, Dreamworks, Disney, JPL, GM Design Studio, and Tesla.

 

6/2011 - 12/2011 Gobbler Hollywood, California

Engineering Manager - Client software. Briefly worked on re-architecting core functionality to create a stable product and SDK. Managed a team of 6 including QA and DevOps.

 

7/2007 - 8/2009 IQColour Novato, California

Senior Software Engineer / Manager. Built a freestanding PDF file parser and color converter for Mac and Windows.

 

4/2008 - 3/2009 Yellowpages.com Glendale, California

Consultant. Wrote, managed and shipped 'YPmobile' for the iPhone to coincide with the AppStore grand opening. This project is now being maintained by Yellowpages.com which is privately owned by AT&T.

 

3/2008 - 4/2008 Euphonix Palo Alto, California

Consultant. Prototype research and development - control surfaces.

 

1/2007 - 3/2008 ClickStar Inc. Santa Monica, California

Senior Software Engineer / Manager. I reported directly to the CTO and worked on the 'ClickStar Download Manager'. This component allowed our Ruby-on-Rails application to manage licensing movies, as well as downloading and accounting of these titles. Managed a team of 3. This company was funded by Morgan Freeman, Revelations Entertainment and Intel.

 

6/2003 - 1/2007 FO Inc. New York City, New York

Self Employed. C++ product development, research and design of audio plug-ins for Avid's Pro Tools.

Consultant for MasterColors LLC. I rewrote and ported their HVC Color Composer plug-in for Adobe Photoshop to Windows XP. The work ranged from correcting a number of color science related routines to re-implementing the user interface and adding a few new features.

Freelance. I formed a self funded project which was intended for the professional audio market. It was shown at the Audio Engineering Society's 119th Convention. I researched and developed a 3D audio "renderer" that allows individuals to listen to audio in synthetic environments enabling creative use of sound in space. The user can import spaces from architectural models, 3D game layouts or any 3D object and manipulate the surfaces of these spaces to represent audio properties such as wood or concrete. The software then has enough information to recreate what audio would sound like coming out of speakers in this virtual space.

Audio Engineering. I worked on several student films including one that I produced the audio fx, soundtrack, and final mix for that won the Columbia Film Festival.

 

10/1996 - 1/2003 Macromedia, Inc. San Francisco, California

Senior Software Engineer / Architect. Part of the Rich Media Authoring Technology group. I worked on Macromedia Director/Shockwave which had an install base of approximately 300 million clients, and on Macromedia Flash which had over 800 million clients. I also worked as part of the ProjectX team where we built plug-ins for Director. This company was purchased by Adobe Systems Inc.

Highlights:

Awards:

Misc:

 

1/1995 - 10/1996 Light Source Computer Images, Inc. San Rafael, California

Software Engineer. Reported to the Software Project Manager. I was the project lead for ColorShop for Macintosh, an award winning hardware and software combination. ColorShop consists of the Colortron, a competitively priced Spectrophotometer, used by Graphic Designers and Producers to capture real world colors. This company was purchased by X-Rite/GretagMacbeth.

 

6/1994 - 1/1995 PictureWorks Technology, Inc. Danville, California

Manager of Quality Assurance. Reported to the President, I was responsible for the testing and scheduling of software releases, as well as managing a team of two. Products included an image enhancement utility for Apple’s QuickTake camera as well as a paint system extension for Quark XPress similar to Adobe Photoshop but much buggier and practically non-functional. This company was purchased by iPIX.

 

9/1992 - 6/1994 AXS (now Gallery Systems) Alameda, California

Manager of Quality Assurance. Reported to the Vice President of Development, I was responsible for the timely release of “bug-free” applications for this company’s image database and online image cataloging systems. I managed a team of 4. Other duties included systems and network administration for PCs and Macintoshes.

 

6/1991 - 12/1991 The Advantage Group Westport, Connecticut

Programmer. Worked on lease-tracking software for Fortune 500 companies. Duties included fielding technical calls, code maintenance, and source-code documentation. This company was funded by Xerox.
• Managed an employee that was 20 years older than me.
• Designed and implemented a user-interface for the report-generator.
• Programmed in dBase III+ and Clipper in the MS-DOS environment.

 

6/1989 - 9/1990 Designer’s Atelier New York City, New York

Systems Operator. Computerized retouching of continuous tone and line work images for graphic design firms. Paste-ups, color correction, mechanicals, and composites were also electronically generated. An extensive amount of work was produced on Macintoshes while all retouching was done using high-end (re-purposed military) computers. Operated Contex, Superset and Dupont pre-press systems used for layout and packaging design. Beta tested the earliest versions of Photoshop.

 


E D U C A T I O N :

1998 Intel's Practical Software Project Management Course

1995 - 1996 University of California Santa Cruz

1993 - 1995 University of California Berkeley

1992 - 1993 California College of Arts Oakland, California

1991 Graduated Staples High School Westport, Connecticut

 


H O B B I E S  /  S K I L L S :

Lately I've been trying to do some gardening and fine art film photography.

I've been messing around with micro controllers and robotics, I need a robot to water my plants.
I also enjoy building and repairing tube radios and amplifiers. Amateur Extra radio license K6LOT.
I try to ski whenever I possibly can.
I like to ride motorcycles. I also know how to unicycle weirdly enough. Both require balance.
I can sing, play guitar, bass, piano, drums, and enjoy recording music in my home studio.
Dual citizenship and fairly fluent in French.

 


B U Z Z W O R D S :

AWS Lambda, Amazon AVS, Alexa Skill, S3, EC2, XML, JSON, NodeJS, IDA and Hopper interactive disassemblers, C/C++, C#/Mono, Objective-C, Swift, Pascal, Fortran, Java, JavaScript, Python, Bash, zsh, Perl, PHP, Lingo, ActionScript, PowerShell scripts, AppleScript, Virtual User, and MS-Test.
iOS, iPadOS, MacOS, Windows, Linux, Android, Raspbian, Novell, OSF/1, SunOS, Motif, Openlook, X11, Light fields, ObjectVR, ARKit, ARCore, Chrome (P)NaCl, Chrome Extensions, OpenGL, WebGL, Metal, HLSL, GLSL, Unity 3D, Unity plug-ins, too many open-source libraries, Emscripten, WebAssembly, WebSockets.
Assembler Languages: ARM, ARM64, NEON, PowerPC, Altivec (or Velocity Engine), Intel x86, x86_64, SSE, MMX, MIPS, Sony EE (Playstation 2), PIC, AVR, Motorola 68000 series and 6502.
Apps: Git, Svn, JIRA, Slack, Xcode, MSVC, Excel, Matlab, Unity 3D, Maya, 3DStudioMax, Eagle CAD, Fusion 360, Photoshop, Illustrator, PowerPoint.

Patents:

page last updated: 01jul22